A Spatial Orientation Research in VR
The current study will improve our understanding of the effect of motion cueing on human spatial orientation and navigational performance in fully immersive virtual environments. Specifically, it will investigate the efficiency of different motion cues in providing users comfortable and intuitive interaction in virtual locomotion. This will ultimately allow us to improve the design of VR locomotion interfaces.
This video illustrates what you need to do in the experiment: just playing a mini VR game.
$30 for the winner and $10 for the 1st and 2nd runner-up.
First Name | Score |
Derian | 4934 |
Eurielle | 3669 |
Jo-Lynne | 3192 |
Katherine | 3086 |
Mingxuan | 3081 |
Feral | 2925 |
Elgin | 2668 |
Cameron (Mar 30) | 2597 |
Cameron (Apr 5) | 2575 |
Karen | 2358 |
YiYue | 2206 |
Emma | 1721 |
YunFan | 1671 |
Dhruv | 1525 |
Yuanyi | 1283 |
Sorren | 1224 |
Aleeze | 1117 |
Maha | 1035 |
Wendy | 1005 |
Erin | 920 |
Emily | 874 |
Huan | 839 |
Damien | 781 |
Lorry | 596 |
Grigory | 556 |
Updated at 6:20pm April 6th, 2018. To protect your privacy, we don’t publish full name here. Winners will be contacted shortly!
Ted Nguyen
iSpace Lab
School of Interactive Arts + Technology
Simon Fraser University