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A Spatial Orientation Research in VR


The current study will improve our understanding of the effect of motion cueing on human spatial orientation and navigational performance in fully immersive virtual environments. Specifically, it will investigate the efficiency of different motion cues in providing users comfortable and intuitive interaction in virtual locomotion. This will ultimately allow us to improve the design of VR locomotion interfaces.

This video illustrates what you need to do in the experiment: just playing a mini VR game.

Top 3 performers will receive cash prizes!

$30 for the winner and $10 for the 1st and 2nd runner-up.

Scoreboard

First Name Score
  Derian       4934
  Eurielle     3669
  Jo-Lynne     3192
  Katherine 3086
  Mingxuan   3081
  Feral         2925
  Elgin         2668
  Cameron (Mar 30) 2597
  Cameron (Apr 5) 2575
  Karen     2358
  YiYue     2206
  Emma     1721
  YunFan     1671
  Dhruv     1525
  Yuanyi         1283
  Sorren         1224
  Aleeze         1117
  Maha         1035
  Wendy        1005
  Erin         920
  Emily         874
  Huan         839
  Damien       781
  Lorry       596
  Grigory      556

Updated at 6:20pm April 6th, 2018. To protect your privacy, we don’t publish full name here. Winners will be contacted shortly!

The experiment has been over! Thanks for your interest in our study.

Ted Nguyen
iSpace Lab
School of Interactive Arts + Technology Simon Fraser University